Designing Extensible Software with Go Interfaces

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Ben Smitthimedhin %
Ben Smitthimedhin

Go, also known as Golang, is a simple and efficient programming language that’s been adopted by many tech companies, including Uber, Twitch, and Microsoft. Similar to other programming languages such as Java and C++, Go supports interfaces, which provide a powerful mechanism for ensuring that class objects inherit a defined set of properties.

In this article, you’ll learn how to use interfaces in Go to design extensible, modular software. Moreover, you’ll learn how to use interfaces to promote code reusability, flexible architecture, and an improved development experience.

Please note: Familiarity with object-oriented programming concepts is a prerequisite to walking through the article.

Why You Need Interfaces

Why

A great example of why you need interfaces can be found in Eric Freeman and Elisabeth Robson’s book Head First Design Patterns. In it, Freeman and Robson mention a scenario in which a software engineer, Joe, creates a Duck superclass that can quack(), swim(), and display(), something all ducks can do. A MallardDuck and a RedheadDuck class can, therefore, be created that inherits the Duck superclass. Although these two classes must have the quack(), swim(), and display() functions since they inherit the Duck superclass, they can customize how these functions work according to their class.

However, when Joe is asked by his boss to add a fly() function, he quickly realizes that he needs to customize his whole stack since not all ducks can fly.

In this scenario, an interface is a great solution for this problem since Joe can abstract away the fly() function to a separate interface called flyable. This ensures that the Duck superclass still functions as expected; ducks that can fly will simply implement the flyable interface, and ducks that can’t, won’t.

Interfaces allow you to achieve this effect through composition, where you define smaller, focused interfaces that can be combined to create more complex behavior. This principle is called composition over inheritance.

Basics of Interfaces in Go

The code for all the examples in this tutorial can be found in this GitHub repo.

In Go, you can define structs with certain methods like this:

type (
    dog struct {
        name string
    }
    cat struct {
        name string
    }
)

func requiresBath(d dog) bool {
    fmt.Printf("%s, needs a bath!", d.name)
    return true
}

func (d dog) walk() {
    fmt.Println("The dog is walking")
}

func (c cat) walk() {
    fmt.Println("The cat is walking")
}

Here, you define two struct types: a dog and a cat, both of which require the property name in string format. Then you define a function, requiresBath, which takes in a dog struct in its parameter. Lastly, you have two walk functions: one defined for a dog struct and one for the cat with different implementations.

As you can see, while Go’s type-safety system is helpful in most cases, it can sometimes prevent you from creating more generic functions. For instance, the requiresBath function could ideally take in both cat and dog structs. However, the function requires you to define a specific object to pass in the parameter. But how do you create a function that can take in both cat and dog structs?

Head First Go author Jay McGavren informs you that interfaces allow you to “define variables and function parameters that will hold any type, as long as that type defines certain methods.” Defining an interface in Go is fairly straightforward:

type walkable interface { 
    walk() 
}

In this example, walkable is the name of the interface, and it contains one method, walk(). If you want to define two interfaces, you can write a shorthand like the following:

type (
    walkable interface {
        walk()
    }
    bathable interface {
        requiresBath() bool
    }
)

Implementing Interfaces in Go

When it comes to implementing an interface, Go is a bit unique. As opposed to explicitly defining the class as implementing a specific interface, Go simply requires you to define a type that has the same method signatures as the interface. This means it only needs the following:

type cat struct{}
func (c cat) walk() { // however the function works }

In this example, cat implements the walkable interface because it implements the walk() function with the same parameters (the walk function in the interface passes nothing in) and the same return type (returning nothing). When an interface has multiple methods, a struct needs to contain all the methods within that interface (with the same parameters and return type) to implement that interface.

Since both cat and dog have their own walk() methods, you can assume that they both implement the walkable interface. Now you can refactor the requiresBath function to take in both cat and dog objects by accepting any object that implements walkable instead:

func requiresBath(i walkable) bool {
    return true
}

The Empty Interface

In addition to defining interfaces with specific method signatures, Go also has an empty interface, a typewritten as interface{} or any:

var i interface{}
var a any  

Using what you’ve learned earlier, you know that for a cat to implement the walkable interface, it must implement walk and any other method of that interface (if you decide to add more). But if you have an empty interface with no method signatures defined, you have an interface that is automatically implemented in every single struct ever defined. But why do you need this?

Just like an any type in any programming language, an empty interface can be useful in situations where you need a generic function that accepts and returns multiple types. For instance, say you have a function that you want to create that automatically loops through a slice and prints each value individually. Since Go’s type-safety system requires you to define the type of slice in the parameter, you would have to create multiple functions that take in different kinds of slices. In this way, having an empty interface allows you to create a workaround of Go’s type-safety system for cases that require exceptions:

// instead of this:
func printStrings(s []string) { //loop and print}
func printIntegers(s []int) { //loop and print}
// we can do this:
func printAnything(s interface{}) { //loop and print}

Please note: The empty interface/any type should be used carefully only after the developer has considered possible type errors that could occur with the function. Other ways to constrain the possibility of types in a function can be found in this Go Blog post.

Extensibility Through Interfaces

One of the key benefits of using interfaces is that they promote extensibility, meaning new kinds of structs can be added that implement the interface without changing the interface itself. By defining interfaces, you can decouple them from the structs that implement them, making it easier to modify or replace the problematic structs without affecting other parts of the code.

Interfaces provide the abstractions you need, allowing you to write code that depends on an interface rather than a specific implementation. This is the dependency inversion principle in action, which states that high-level modules should not depend on low-level modules; both should depend on abstractions.

Look at some practical examples of how interfaces can be used to design modular, extensible software.

Designing a Storage System

Suppose you’re building a system that needs to store data. There are several different types of storage systems you might want to use, such as file-based storage, database storage, or cloud storage. Instead of tying your code to a specific storage system, you can define an interface for the storage system like this:

type Storage interface { 
    ListValues(prefix string) ([]byte, error)
    GetValue(path string) (byte, error)
    PutValue(path string, value []byte) error
    DeleteValue(path string) error
}

This interface defines standard CRUD (create, read, update, delete) methods for interacting with storage. You can then write code that depends on this interface rather than a specific implementation of the storage system, and the specific type of storage you’d like can be passed in as a parameter or part of the struct.

For example, if you have a database struct that implements the Storage interface, you can then create a saveToStorage function that takes in a Storage interface as one of the parameters:

type database struct {}

func (d *database) ListValues(prefix string) ([]byte, error) {
    // unique code for listing values from the database here
}

// ... other Storage methods that the database struct implements

func saveToStorage(Storage, path string, values []byte) error {
    // code for saving things to storage
}

However, when you actually call that function, you can pass a specific struct that implements the Storage interface instead. This ensures that your function remains agnostic as to what type of storage is being sent:

func main() {
    db := &database{}
    values := make([]byte, 0)
    saveToStorage(db, "path", values)
}

Now, if you want to change which storage you save to, you don’t need to touch the saveToStorage function at all. You can simply replace what you pass into it, making your code cleaner in its definition and implementation.

Logger Interface

Creating a logger interface is a common use case for interfaces in Go. A logger interface can be used as a simple interface that provides a method for writing log messages and (once again) is agnostic of the specific type of logger you use:

type logger interface { 
    log(message string) 
}

To use this interface, you can implement it in different ways, depending on your needs. For example, you might implement a console logger that writes log messages to the console. You can also add a file logger that writes log messages to a file. Both would implement the logger interface by holding the same method signature:

type (
    consoleLogger struct{}
    fileLogger    struct{ filePath string }
)

func (cl consoleLogger) log(message string) {
    fmt.Println(message)
}

func (fl fileLogger) log(message string) {
    file, err := os.OpenFile(fl.filePath, \
    os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0644)
    if err != nil {
        fmt.Println("Error opening log file:", err)
        return
    }
    defer file.Close()
    logMessage := fmt.Sprintf("%v - %v\n", \
    time.Now().Format(time.RFC3339), message)
    if _, err = file.WriteString(logMessage); err != nil {
        fmt.Println("Error writing to log file:", err)
    }
}

Here, you define two struct types: a consoleLogger and a fileLogger. The consoleLogger struct has no required properties, though the fileLogger one requires a filePath property in string format. Then you define the log function for each struct type. The consoleLogger’s log function simply logs whatever message is passed to the console. On the other hand, the fileLogger’s log function opens or creates a text file using the filePath property from the struct, writes the message in it, and closes the file, all with error handling in each of the steps.

By using interfaces to define a common set of methods, you can easily switch between different logger implementations without having to change the code that uses the logger. Just as mentioned earlier, this allows you to modify which type of logger you’d like to implement easily without having to redefine the methods or the interface.

Advanced Interface Techniques

Interface

When it comes to advanced interface techniques, type assertions, type switches, interface embedding, and interface values emerge as powerful tools, enabling developers to navigate and manipulate complex data structures with finesse and precision. Take a look at each of these techniques:

Type Assertion

Go provides a way to extract an underlying value of an interface if it exists. This can be helpful if you want to assign a variable to an underlying property associated with an interface.

For instance, in the previous Logger example, both ConsoleLogger and FileLogger implement the Logger interface. If you were to initialize a variable of the Logger interface type and assign it a FileLogger struct, you could grab the FilePath property and assign it to a variable like this:

func main() {
    var i logger = fileLogger{filePath: "Hello"}
    s := i.(fileLogger)
    fmt.Println(s)
     /// This will print out "Hello"
    s, ok := i.(fileLogger)
    /// Type assertion also returns true/false depending 
    
    /// on if the underlying type exists
    fmt.Println(s, ok)
    /// This will print out "Hello true"
}

Type Switches

Another related advanced technique is performing type switches to test the underlying type of an interface value and perform different actions depending on the type.

For example, if you were to write a function that determines the type of Logger being passed, you could do something like this:

func determineLogger(l Logger) string {
    switch v := l.(type) {
    case fileLogger:
        return "It's a file logger!"
    case consoleLogger:
        return "It's a console logger!"
    default:
        fmt.Printf("Type %T! logger\n", v)
        return "It's an unknown logger!"
    }
}

Interface Embedding

Interface embedding is another advanced technique that allows you to define new interfaces by combining multiple existing interfaces. By embedding one interface inside another, you can create a new interface that inherits all the methods from both interfaces.

Using the previous example with bathable and walkable interfaces, you can create a third interface, talkable, that combines the two. This means that any struct implementing talkable must have all the methods listed in the bathable and walkable interface:

type (
    walkable interface {
        walk()
    }
    bathable interface {
        requiresBath() bool
    }
    talkable interface {
        walkable
        bathable
        talk()
    }
        
)

Interface Values

Lastly, methods or values that are part of the interface can be accessed freely regardless of the struct implementing the interface. Say you have a method that runs the Log() method of a Logger interface regardless of the specific struct like this:

func main() {
    var l logger = consoleLogger{}
    useLogger(l)
}

func useLogger(l logger) {
    l.log("Running method")
}

Go lets you access the log() method regardless of the actual implementation defined by the struct. In this case, the log() method being run is the one defined by the consoleLogger type.

Testing With Interfaces

Interfaces can be useful for testing code because they allow you to replace real dependencies with mock implementations. As long as your mock is implementing the methods associated with your interface, you are good to go!

For example, in this test file, you’re testing the function determineLogger(l Logger), which takes in the Logger interface as a parameter. Creating a mockLogger type and defining the Log method in accordance with the Logger interface means that you can now pass it into the determineLogger(l Logger) function since it fulfills the requirements of the interface:

type mockLogger struct {}

func (m mockLogger) log(message string) {
    fmt.Println("Fake logger implementation!")
}
func TestDetermineLogger_UnknownLogger(t *testing.T) {
    m := mockLogger{}
    // My expected result of the test is that it would return the 
    // string below:
    expected := "It's an unknown logger!"
    // I call the function and pass in the mockLogger object:
    result := determineLogger(m)
    // and assert that what's expected will equal the result:
    assert.Equal(t, expected, result)
}

Interfaces can also be useful for test-driven development because they allow you to define the expected behavior of your code before you write the implementation. However, there are many in the Go community who warn against defining interfaces beforehand for the purposes of test-driven development. As Rob Pike, one of the creators of Go, warns, “Don’t design with interfaces, discover them.” In other words, interfaces should be defined only when a need for abstraction arises.

Best Practices for Interfaces

Best

When using interfaces, it’s important to consider when they’re appropriate. Interfaces can be useful for defining a common set of methods for different types, but they can also add unnecessary complexity if overused.

It’s important to design interfaces that are small and focused, with a clear and well-defined purpose. This means having as few methods as possible for a given interface since implementing the interface requires defining the same methods for that particular struct with its own logic. Having multiple structs that implement multiple methods in an interface can quickly lead to cluttered code.

Teiva Harsanyi in 100 Go Mistakes and How to Avoid Them mentions that, generally, the three use cases that interfaces are useful for include “factoring out a common behavior, creating some decoupling, and restricting a type to a certain behavior,” all three of which are covered here.

Conclusion

Go interfaces are a powerful tool for designing extensible and modular software. By defining a common set of methods for different types, interfaces can promote code reusability, flexible architecture, and testable code that’s easy to mock.

Interfaces can be used for purposes such as creating generic storage systems or loggers, among many other abstractions. While interfaces can be useful, it’s important to use interfaces only when the need arises and to make them as tiny as possible.

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Ben Smitthimedhin %
Ben Smitthimedhin

Ben Smitthimedhin is a software developer at Compassion International. He holds an M.A. in English and lives in Forest, VA with his wife, Carrie, and his two kids, Kaia and Ayla.

Writers at Earthly work closely with our talented editors to help them create high quality tutorials. This article was edited by:
Muhammad Badawy
Muhammad Badawy

Living in the line between DevOps Engineering Enthusiasm and Arabic Calligraphy as a passion.

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